@startuml
sprite $haskell [48x48/16] {
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!define DEV2_HASKELL(_alias) ENTITY(rectangle,black,haskell,_alias,DEV2 HASKELL)
!define DEV2_HASKELL(_alias, _label) ENTITY(rectangle,black,haskell,_label, _alias,DEV2 HASKELL)
!define DEV2_HASKELL(_alias, _label, _shape) ENTITY(_shape,black,haskell,_label, _alias,DEV2 HASKELL)
!define DEV2_HASKELL(_alias, _label, _shape, _color) ENTITY(_shape,_color,haskell,_label, _alias,DEV2 HASKELL)
skinparam folderBackgroundColor<<DEV2 HASKELL>> White
@enduml